Review
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" If you like the movie - and that is almost guaranteed - you
will have to have this book."
--Animation World Network
"Wreck-It Ralph is not only
a great little film, but the artwork is especially fun. Director
Rich Moore assembled a hand-picked crew of cartoonists to inspire
the look of the film and they did not fail. No wonder the stuff
on the screen looks so good - the preliminary art pictured here
shows he had a lot of quality to choose from. Mike Gabriel, Jin
Kim, Bill Schwab, Lorelay Bove, Glen Keane, and Minkyu Lee are
just a few of the artists supplying the eye candy here, providing
the appropriate 'sugar rush' you require. This is a good one. "
--CartoonBrew
"Filled with the usual copious as
of development and production artwork, interviews with the
creators, and more, it's the definitive visual exploration of
Disney's latest CG animated offering."
A Site Called Fred
"The Art of Wreck-It Ralph takes
you through every iteration of the wreckage inducing lug and his
party. You'll find awesome stuff like the fact that early
Sargeant Calhoun designs could have easily been used to model Fem
Shep, find out the backstory of the cut character of General
Locknload and discover lost levels that didn't make it into the
final film based on Rock Band, Dance Dance Revolution and even a
GTA-inspired level called EZ Livin 2. After reading this book
you'll understand how rich of a world Ralph actually lives in and
how great the rumored sequel Super Wreck-It Ralph could be."
--Nerdist
"If you like the movie - and that is almost guaranteed - you will
have to have this book."
--Animation World Network
"Movie devotees as well as readers with an interest in visual
design and animation will enjoy perusing the profusely
illustrated pages of Jennifer Lee and Maggie Malone's The Art of
Wreck-It Ralph (Chronicle, 2012; Gr 5 Up). Stating that the movie
is a bit of a departure for Disney Animation, the authors point
to the involvement of Moore, who brought with him "an edgy
animation aesthetic and a bold, risky sense of humor" along with
a commitment to creating a film with a modern sensibility.
Well-written chapters delve into each of the very different
video-game worlds, describing the design process, settings, and
character development (at various times, Ralph was envisioned as
a troll, caveman, Sasquatch, and gorilla, as shown in the concept
artwork).
Other sections introduce "Game Central" (a train-station-like hub
through which the characters travel from one game console to
another), scenes set in the human world of the arcade, and
characters that were cut before production. Commentary from the
creative staff is woven into the narrative, along with pull-out
quotes, providing an interesting look at how the film's look and
storyline evolved side by side. The handsome pages are filled
with concept art, character sketches, story boards, and models
(including an amazing built-from-candy rendition of the Sugar
Rush town square)."
-School Library Journal "Extra Helping" --School Library Journal
About the Author
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Maggie Malone is director of development at Walt Disney
Animation Studios, where she has worked on films including
Tangled, Tinker Bell, and The Princess and the Frog. Jennifer Lee
worked in book publishing for eight years before becoming a
filmmaker. She joined the Walt Disney Animation Studios as a
screenwriter in the Spring of 2011, and was a writer on Wreck-It
Ralph. Rich Moore is the director of Wreck-It Ralph. He is a
multiple Emmy(r) Award winning director on TV's The Simpsons and
Futurama. John Lasseter is a two-time Academy Award(r)-winning
director, chief creative officer at Walt Disney and Pixar
Animation Studios, and principal creative officer at Walt Disney
Imagineering."